Get the fundamentals right
Wave strength, gas timing, mid control. Everything else is downstream of these three.
Every wave in Direct Strike has a shape. The same wave function that describes physical waves describes how counter timing, mid control, and teammate alignment compound or cancel each other. Worth understanding once before using any of the tools here.
Scroll down or press ↓ to continue. The full breakdown is on the Wave Lab page.
Matchup data, counter logic, and tier rankings. No filler. Built for players who understand that this game takes longer to learn than it looks.
Opens the matchup helper pre-filtered. No extra clicks.
Wave strength, gas timing, mid control. Everything else is downstream of these three.
Set your race and position, then identify the unit that is actually killing your wave. Not the one you assume.
Quiz your gas and ZvZ calls on a separate screen. No answer sheet visible.
Built to use during or between games. Not just read once.